00:00
00:00
invaderdesign

Age 29, Male

Joined on 5/24/08

Level:
9
Exp Points:
890 / 900
Exp Rank:
77,140
Vote Power:
5.17 votes
Rank:
Safety Patrol
Global Rank:
29,568
Blams:
75
Saves:
255
B/P Bonus:
6%
Whistle:
Normal
Trophies:
5
Medals:
479
Supporter:
2m 29d

Isaac 3d work flow

Posted by invaderdesign - June 14th, 2015


Heres a better Idea of the process that I did when creating my recent 3d render of an Isaac sculpt. This is the first time I had properly integrated 2 seperate 3d software to create a rendered image.

 

2439475_143429718913_sculptris1.jpg

 

 

 

 

 

 

 

 

 

 

 

For the main sculpt itself I modeled and textured the character in sculptris which took around 30 minutes to do. The model was then exported as an OBJ file and a texture map was created sepreatley as with sculprtis when you export a sculpt the textures are not on the model.

 

2439475_143429748043_issac.png incase you're curious this is how big of a mess a Uv map is from sculptris

 

The model was then imported into blender where the textures were added again and a basic scene was set up. The most challenging part was figuring out how to create light rays using a default spot light. Through trial and error eventually I achieved the effect by creating a ciylinder and parenting it to a light with transparent texture map.

 

2439475_143429781161_blender1.jpg

 

 

 

 

 

 

 

And after an agonising wait for the thing to render, the final result 


Comments

Comments ain't a thing here.